So one of the things I did on my blogging holiday was write wiki entries.
WILD AND CRAZY GUY OVER HERE
Specifically, I was writing wiki entries for some of my roleplaying campaigns, and that little sound you can hear is all of my internet credibility squeaking out of my blog as if I was a balloon animal with a slow leak. But no, come back! This is writing-relevant! I doubleplus promise cross my heart!
So anyway, I have an account on Obsidian Portal, a useful gaming site that lets GMs create pages for their campaigns with images, NPC write-ups, session summaries and wikis. I’ve been running a single set of pages there for my D&D campaign since before it started, lo these many years ago, but recently I upped to a paid account so that I could set up a wiki for my Weird West Smallville game and for two campaigns I’ve planning to run once those finish.
Now, indulge me here, folks – go have a look at the pages and wikis for Exile Empire and Tribulation, the two campaigns that I’ve been running for a while. Potter around for a bit, click some links, read some adventure logs and – most importantly – take a brief pass through the wikis. Go on, I’ll wait.
Are we back? Good. Are we in awe about what an amazingly inventive GM and storycrafter I am in my games about fantasy adventurers and psychic cowboys?
Now, pop quiz – what’s the big difference between the two campaign wikis? Anyone? That’s right, Exile Empire‘s is much larger and more detailed than Tribulation‘s – but most of that extra content hasn’t been at all relevant to the story (i.e. the game) that’s based on all that setting information. There’s a tonne of data about districts, factions and characters that have never appeared in the game; meanwhile, Tribulation‘s wiki has much less material, but all of it is directly relevant to the game.
And why? Because I wrote it after the game had actually started and we’d had all the core plot elements come out in play. Rather than trying to detail all the things that could be relevant, I just had to put in the things that definitely were relevant.
A wiki like Exile Empire‘s is a worldbuilding tool, specifically one aimed at the players of the game; it’s a way of putting everything that could be relevant to creating characters and understanding the world out for their perusal, so that they can explore it, internalise it and come up with ideas of how to use it. It’s a great tool for coming up with the ideas for stories and allowing you to explore those ideas and their connections in a little more depth before picking out those you’ll actually use. You can also see this in the detailed wiki I created for Annihilation, the Marvel Heroic RPG campaign I plan to run when Exile Empire is finished. (Go on, click the link, you know you want to.) Again, lots of information, lots of connections between information – but because the game hasn’t started yet, none of it links up to any story. It’s all potential, all background data for the players to use; all stage, no direction.
The benefit of a wiki like this comes from reading it, whether that’s for players to get character ideas or for me to think ‘okay, let’s come up with a story involving House Tharashk and the Storm Hammers in the Harbour District’ and have that idea drive play for like a year.
The Tribulation wiki, on the other hand, is more of a story development tool. It’s free of any extraneous material and it’s not very handy for developing the world; it’s probably not very interesting reading, even as far as RPG campaign wikis go, because it’s so focused on the essentials. But writing it helped me get a better understanding of how the plot elements I’d already introduced fit together, and in doing so I came up with more ideas of how to progress with those ideas towards the game’s conclusion. So while this wiki maybe isn’t as useful to my players, it’s been very useful to me. I have another game on there, Tales of New Jerusalem, which also has a sketchy wiki, and I’m doing that deliberately so that I don’t overplan or include too much extraneous worldbuilding in the game. Instead I want to focus on short story arcs and connections between multiple characters, and my experience with Tribulation suggests to me that I’ll handle this better if I come back to the wiki after a few plots have already been laid down and explored in play.
The benefit from a wiki like these comes from writing it, from actually sitting down and clearly outlining story elements and their connections; it lets me think ‘there definitely should be connections between the Apache Super-Chief, Delian Sisula and Emmett’ and then develop those connections in the next story arc.
So game nerding aside, what’s the upshot of all this for writing? Two things:
- Using a wiki to outline all the possibilities for your story can help you determine which ones you want to explore before you write.
- Using a wiki to clarify the connections between plot elements can help you work out where you’re going as you write.
In the early stages of working out the parameters of a story, the kind of exhaustive worldbuilding of a wiki like those for Exile Empire or Annihilation can be really useful – it helps you visualise all the things your story could have in it, then pick out the elements that it actually will have in it, leaving the rest to fade into the background of your mind until they’re needed (if ever). It’s especially valuable for complex worlds that have lots of information in them that readers need to know about; you can see the elements and how to work them into the story.
Writing a wiki in the middle of the story, though, helps you work out what you’ve missed so far and where to take things from here. A lean, sparse wiki like those of Tribulation or New Jerusalem can help visualise the shape of the story so far. Actively spelling out connections between story elements can help you make sense of where you’ve been and where you’re going; it can also show you if those connections need to be explored more in the story, whether going forward or by editing them back into what’s already been written.
Both approaches have plusses and minuses, and both are just one possible example of using an outlining and interconnectivity tool; wikis are one option but they’re not the only ones. Mind maps, flowcharts, stacks of index cards… there are lots of ways to visualise and connect your story elements. You don’t need to use such things – as always, there’s no One True Way to write effectively – but spilling everything out in front of you and connecting the dots can be a big help in marshalling your ideas, whether they’re ideas about what to do in the first place or about where to go from here.
Give it a try; if nothing else, you might find it fun. Certainly if you’re the kind of person who likes sitting alone in a darkened office, cross-referencing notes on the X-Men’s activities in the Kree Empire and seeing how that affects their trip to the Forgotten Realms.
OH DAMN I CROSSED THE STREAMS